
I'm hoping for a guide that explains the whole process from the beginning step by step with explanations of what they are doing going through like making/adding the art and then scripting a spell to have the desired effect.įor example it might go like this for making a lightningball spellġ.) make file that looks like xyz.png (that they show you an image of) and this will look like a lightning version of the fireball spell.Ģ.) put xyz.png in NWN/DATA/spells/art folderģ.) make txt file called LBall.ssf (ssf meaning spell script filetype)ĥ.) second line is "LBall AOEType = sphere " (then they explain the other options like how to make it a line like a lightning dragon breath and how to choose the width and the length)Ħ.) after file is complete put it in NWN/DATA/spells/scripts folderħ.) after that spell is in game and worksīecause frankly I can find a compendium kinda thing of all the variables or w/e but knowing how to use that to make a spell without guidance is impossible I'm a programmer with like 3 years of programming at college in c++, unity c# and javascript under my belt but I tried to work out how to make a new spell for NWN:EE but couldn't find any guides on the process.

24 Neverwinter Nights: Enhanced Edition (Italian).2 Planescape: Torment: Enhanced Edition (Deutsch).2 Neverwinter Nights: Enhanced Edition (German).6.8K General Discussion (Spoiler Warning!).6.6K Baldur's Gate II: Enhanced Edition.375 Planescape: Torment: Enhanced Edition.26 Persistent Worlds & Multiplayer for NWN (not EE).


322 Custom Content & Community Exp Pack.
